What’s Vulnerable › Vulnerabilities

CVE-2020-6016

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

Affected products

How to fix

Upgrade to a fixed version: Game Networking Sockets 1.2.0. Check the vendor advisory for mitigations.

References

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