What’s Vulnerable › Vulnerabilities
CVE-2020-6016
- Severity: critical (CVSS 9.8 v3.1)
- Exploited in the wild: not listed in CISA KEV
- EPSS: 6.0% probability of exploitation in the next 30 days
- Public exploit or detection template: yes
- Published: 2020-11-18 · updated 2026-06-17
- Weakness: CWE-590
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Affected products
- Game Networking Sockets: before 1.2.0 — fixed in 1.2.0
How to fix
Upgrade to a fixed version: Game Networking Sockets 1.2.0. Check the vendor advisory for mitigations.
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
Get alerted when CVE-2020-6016 or the next vulnerability affects your stack