What’s Vulnerable › Vulnerabilities

CVE-2020-6017

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Affected products

How to fix

Upgrade to a fixed version: Game Networking Sockets 1.2.0. Check the vendor advisory for mitigations.

References

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