What’s Vulnerable › Vulnerabilities
CVE-2020-6018
- Severity: critical (CVSS 9.8 v3.1)
- Exploited in the wild: not listed in CISA KEV
- EPSS: 3.2% probability of exploitation in the next 30 days
- Public exploit or detection template: yes
- Published: 2020-12-02 · updated 2026-06-17
- Weakness: CWE-120
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Affected products
- Game Networking Sockets: before 1.2.0 — fixed in 1.2.0
How to fix
Upgrade to a fixed version: Game Networking Sockets 1.2.0. Check the vendor advisory for mitigations.
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
Get alerted when CVE-2020-6018 or the next vulnerability affects your stack