What’s Vulnerable › Vulnerabilities
CVE-2026-111152: Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader
- Severity: medium (CVSS 5.5 v3.1)
- Exploited in the wild: not listed in CISA KEV
- EPSS: 0.1% probability of exploitation in the next 30 days
- Public exploit or detection template: none known
- Published: 2026-10-15 · updated 2026-10-16
- Weakness: CWE-125
Description
Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.
Affected products
- libgme game-music-emu: through 0.6.5
References
- https://github.com/libgme/game-music-emu
- https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Ay_Emu.cpp#L53-L80
- https://github.com/libgme/game-music-emu/commit/ae10a8f05479e3c8f80429e7a59759fed06f8c13
- https://hackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-read
- https://www.vulncheck.com/advisories/game-music-emu-libgme-through-0.6.5-heap-out-of-bounds-read-via-ay-loader
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