What’s Vulnerable › Vulnerabilities
CVE-2026-111153: Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_
- Severity: medium (CVSS 5.5 v3.1)
- Exploited in the wild: not listed in CISA KEV
- EPSS: 0.1% probability of exploitation in the next 30 days
- Public exploit or detection template: none known
- Published: 2026-10-15 · updated 2026-10-16
- Weakness: CWE-125
Description
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
Affected products
- libgme game-music-emu: through 0.6.5
References
- https://github.com/libgme/game-music-emu
- https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Classic_Emu.cpp#L66-L80
- https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Nsf_Emu.cpp#L212-L218
- https://github.com/libgme/game-music-emu/issues/164
- https://hackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-read
- https://www.vulncheck.com/advisories/game-music-emu-libgme-through-0.6.5-out-of-bounds-read-via-classic-emu-mute-voices
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