What’s Vulnerable › Vulnerabilities
CVE-2026-25546: Godot MCP is vulnerable to Command Injection via unsanitized projectPath
- Severity: high (CVSS 7.8 v3.1)
- Exploited in the wild: not listed in CISA KEV
- EPSS: 1.0% probability of exploitation in the next 30 days
- Public exploit or detection template: none known
- Published: 2026-02-04 · updated 2026-06-17
- Weakness: CWE-78
Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Affected products
- Coding-Solo godot-mcp: before 0.1.1 — fixed in 0.1.1
How to fix
Upgrade to a fixed version: Coding-Solo godot-mcp 0.1.1. Check the vendor advisory for mitigations.
References
- https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a
- https://github.com/Coding-Solo/godot-mcp/issues/64
- https://github.com/Coding-Solo/godot-mcp/pull/67
- https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
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